Monday, 3 March 2008

My avatar progression

I have decided to use the blob guy as my avatar! I can’t wait to start animating the little guy. This is how I’ve been getting on so far:



As with the BBC ident worm, I decided to start with a cylinder. From there I "tapered" it and gave him a slight curve. I converted it to an editable poly which then meant I could make the eye holes and most of all his lumpy body. I Inset and bevelled the teeth and coloured them white. That was.... well the easy part.

Then I moved onto the eyes. This is where I started to have some problems, I thought I could just whack a sphere in the hole, map it with a simple texture, and be done with it. Nooo. It just didn't want to work. Well it did work but it was really quite rubbish, so I decided to model it around a real eye:


I made each of the parts separately and joined them together to make a complete eye. The cornea is quite cool as it reflects light, it’s not just a flat eye like my other one, to make it I put the opacity of a map down and then put up the secular and glossiness up. It worked out much better giving a more realistic eye. I’m pleased

So far so good, the environment will come soon, I've already learnt how to make terrain using certain tools so that should cut out sometime. Anywho, that’s him for now, he’s a bit gob smacked by the looks of things, but soon il start using morphers to make him move about. Can't wait

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