In our latest seminar we got to make a 3d walking thing. This was at first rather complicated. But as usual, became easier after playing around with it. The main point of the seminar was to get a better understanding of hierarchies. Not only that but we learnt about IK solvers. This is where the computer works out which end of your joints you want to move and how the joined components should act accordingly. It makes life so much easier when animating, you don’t have to move every individual part that would take a lifetime. So here it is:
I looped it a few times because to walk cycle is about 16 frames. Not very long I know, but once you have one cycle you can loop it as many times as you like. Unfortunately I think this little dude has a limp. Oh well. ^_^
Sunday, 24 February 2008
The walker!
Posted by
Tom
at
13:15
Labels: 3d studio max, 3dsm, animation, Walker
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